Friday, 4 January 2008

what's that coming over the hill..

..is it a monster

hurrah, i'm at the drawing stage. I've really got bogged down with a lot of theory work, which has been really helpful especially with fine tuning my idea. There's been a lot of umming and aahing about the more precise elements of the game and how much control to give to the user and what, if any, limitations to set. During my research i've looked more into the control the user has and the control the designer has and certain navigational methods that the user has to follow to get through the game, even though there seems to be a lot of choice the way the game is played and the conclusion is still the same.

"... we are asked to follow pre-programmed, objectively existing associations. Put differently, in what can be read as an updated version of French philosopher Louis Althusser's concepts of "interpellation," we are asked to mistake the structure of somebody else's mind for our own".

From what i'm thinking at the moment, my game will possibly challenge the way it is navigated so the creator has little control over it. As users can create and upload challenges it seems likely this will probably be quite endless, but there will still be a narrative set to the game to still rein in some degree of control, otherwise the project would seem pretty pointless if my idea was that gamers can do whatever they want.

Explained the narrative in a previous blog, so i'm not sure there's much to add. I'm gonna post some brief sketches of some monsters (yay monsters) which are works in progress, so hopefully i can take them into photoshop and have a muck around with colour, shading at that bloody pen tool.



weird zombie type thing that was inspired by some halloween mask or other







everyone loves clowns

ooh, also found something that has a similar element of game play to what i want to achieve, design isn't fantastic but it doesn't pretend to be, guess the clue is in the name "crayon physics" but the whole drawing on the screen, using a pen/touch screen is relevant to my project

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